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Bread and Cheese Board

The biggest hurtle in this project was getting the bread holes to look correct. This took a lot of messing with the displacement and height.

The biggest hurtle in this project was getting the bread holes to look correct. This took a lot of messing with the displacement and height.

This materials challenge was getting it to apply smoothly with the right amount of repetitions. The solution I used was in Substance Painter, I used tri-plainer projection.

This materials challenge was getting it to apply smoothly with the right amount of repetitions. The solution I used was in Substance Painter, I used tri-plainer projection.